![]() Even then though, hyperspecialization or skill weighting and subjective value will throw any attempt at quantifying skill worth out the window. Obviously you'd need progressive costs per skill, with higher levels costing more. time to polish my excel skills and getting used to "Prepare carefully". PS: Now you actually got me interested in this as well. ![]() I think those proportions should be mostly linear anyways (like: 0%-100% manipulation maps to a 70%-130% construction speed factor, multiplied with all other influencing factors, or something along those lines). Could of course be measured with dev mode, detailed character sheet (Stats) and calculating differences. None that I know of (the wiki might have some information, but I don't think its complete). ![]() Is there a list that shows exactly how much each body function (consciousness/sight/manipulation etc) have on each action taken by a pawn? But for a rough guess you could take a look at the detailed character sheet (category: Records), tracking the differences over some days. Well, one could write a mod that records these kinds of stats as needed. Is there a way to find out how much time a pawn has spent moving in a day? (More specifically, how much time is spent walking/working/resting)
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